Photogrammetry
Using DSLR's, UAV’s, and LIDAR to 3D scan places around the world with Photogrammetry.
DoP at Realities.io
Directing all Photogrammetry capture and processing projects
As the Director of Photogrammetry, I led photogrammetry capture and processing for numerous projects including:
Puzzling Places (Production Lead)
Audi AI:ME VR experience (Capture Lead)
KUSUNDA (Post-Processing Lead)
Unity MARS (Capture & Post-Processing Lead)
as well various other unlisted Photogrammetry projects.
Sketchfab - Photogrammetry on the web
An online library of my photogrammetry work
My Sketchfab account is a library of my Photogrammetry work over the last 5 years, documenting the various locations, methods, and subject matter that have piqued my interest.
Many of my posted models are also downloadable under the CC-Attribution license, useable for commercial projects and the like!
Ani Ruins - the City of 1001 Churches (2022)
Documenting at risk cultural heritage.
The medieval city of Ani, the ancient capital of the Armenian Kingdom between the 9th-12th century is known for its exquisite architecture built upon an incredible plain.
The ruins of Ani today consists only of a few churches that aren’t in good shape. My objective was to 3D scan these sites with photogrammetry to document them as they are currently and open-source the data.
The post-processing is still in production and the results of the project are not yet public.
Photogrammetry Art Prints
Reconstructing & printing tiny chunks of the world
Using Reality Capture, Blender, and an Ender 3 Pro, I create beautiful art prints of various photogrammetry scans I’ve done from around the world.
Sunset Neighborhood, San Francisco (2023)
A multi-day capture project to 3D scan my neighborhood
I started this project to practicing plan and executing multi-day drone photogrammetry projects by scanning the Outer Sunset in San Francisco, CA.
With the added benefit of cloud cover all-day for almost the full Summer season, I was able to capture 2 square miles at 1.6cm/px texel resolution (GS) over the course of 2 weeks.
CG-Ready backdrops
Delighting photogrammetry environments for CG renders
In an effort to explore using Photogrammetry to create CG backdrops for virtual productions/CGI/Volumetric filmmaking, using a Sony A7rii for its high resolution sensor and its 14-stop dynamic range, I capture doors, walls, and areas that could be used as an environment in a CG setting.
Check out my Sketchfab collection for all my CG-ready models - CG Ready Backdrops
For more info about how I scanned the Karl Marx Allee walkway, check out the Twitter thread I wrote about the behind-the-scenes.
For more info about my “de-lighting” process, read my Twitter thread.
A Moment in Cannes (2020)
A COVID project in lockdown
While stuck in Southern France throughout the most intense part of the 2020 COVID epidemic, I started documenting changes happening in small city of Cannes, France by creating “A Moment in Cannes”, a non-linear cinematic VR experience made with photogrammetry drone scans and binaural audio captures from throughout the city.
The end result is a Godzilla like experience where you, the viewer get to walk, crawl, and investigate areas throughout the city of Cannes to experience what it was like to be stuck there during COVID.
Everyday a Scan (2017)
Pushing the limits of what can be done in 24hrs.
For a span of 30 days, I explored San Francisco the surrounding Bay Area by 3D scanning art, architecture, nature, grand landscapes, and ultimately the culture of each place.
Open sourcing all my work for free on Sketchfab, led to my environments being used in projects from artists such as Boldtron, VRHuman, and Mike Murdock.
The rigorous and time-sinking process of Photogrammetry forced me to get very efficient with in this art, and adept at being able to plan and execute on scanning any environment uncontrollable conditions.
Combining a powerful DSLR with a small portable drone, I was able to capture busy street corners, packed museums, and windy beaches, all in the matter of minutes.
Every week, I created a recap video talking about the backstories of each scan, focusing on my favorite details as well as revealing the technical challenges I faced in creating them.
Mars VR - Mars Desert Research Station (2018)
Training grounds for future Martian colonies
As a Photogrammetry consultant, the Mars Society flew me to the middle of one of the most remote desert research stations in America, the MDRS. In the middle of one of the hottest summers, I was able to 3d scan with LIDAR and Photogammetry every interior and exterior of the research station in order to make a VR training simulation system.
The models are viewable via Sketchfab and avaialble to download by request to the Mars Society.